Here are some of my projects:
An Unreal 2004 modification developed by Promethean Entertainment, during my second year at University.
Role: Lead Level Design, Digital Media Design
A total conversion for the Source Engine developed by Sinister Studios, during my third year at University.
Role: Lead Level Design, Game Design, Programming, Scripting, Storyboarding
An educational experience into the life inside underground bomb shelters in Manchester. Developed using the Unreal Tournament 3 engine.
Role: Lead Level Design, Game Design
An Eve Online Machinima developed within the Unreal Development Kit.
Role: Director, Producer





